DIFFERENTES FACONS DE JOUER DES 2VS1 AU RUGBY – EXPLICATIONS, EXERCICE ET TUTORIEL


hello to you is Tom Bouboul and welcome on my channel Up Rugby. This video is for you if you’re rugby player and you want to see different ways to play 2vs1 and if a coach rugby and want to discover a vision of 2 against 1 for your players where you want
see situations than you know not necessarily. 2 against 1
What is it ? We’ll start with the basics. The 2vs1 is a redundant management: – it’s a
reading situation with two attackers and defenders, and to me
it goes a little further it is to say that this is also a situation
technical. It’s not 2vs1 only the reading, you must be able to make a Technical gesture. We will come back a little
Later on that but here it is important to keep in mind.
The purpose of this is to mark a 2vs1 or cross.
Why do I say to cross because if we end up with a 2v1 with a pillar that remains 50 meters to go and you have a
winger who defends pursuit say the score 2 against 1 will not
necessarily to score but simply already crossed it will be good. Therefore the
2 against 1 for me it depends several parameters.
There are two parameters which are essential in most sports
collective opposition like rugby: Space and Time.
ie it will depend on: – the distance between the attackers – distance of the defender
– the speed of the attackers and defender – the distance relative to the object in – the intrinsic qualities of the players and
one might even add if we want even vis-à-vis qualities
techniques of wind weather etc … I put all that aside, ie all what is technical quality
they must have the players to play a two against one. In
all situations that will address then we will talk about technology but
not let it pass either disability early otherwise it is
complicated. In many cases on a two against a
What do we have to do ? There are criteria for a successful 2v1 we give very often The first is to fix his defender.
We must succeed in securing his vis-à-vis that’s great sentence
returning all the time. To stare? How are we fixed a player? For me you have to be able to put the speed and attack the shoulder
the inner defender. From the moment I’ll
attack the inner shoulder defenseman him he can not go
defend my partner outside it will have to come
on me. It will force the defender to make a choice: either he will decide to come and defend me
and in this case I can get the ball, or it will be between the two
and it will start from on outside and I’ll be able to feint
the pass and keep the ball. My partner on a 2vs1, the
second attacker must be long. In all cases we must
it is deep in order to have the speed, against me this
I do, I ask him to take flat ball. Why flat? By
for me there are two kinds of passes: there passes when you’re deep
is that you would move the game and when you take the flat ball that is
cross to break the line. I will try in this video
prioritize different 2vs1 types that one can have. ie there an innumerable how to play 2vs1, it will depend on many parameters of
defenders, physical qualities defenders etc … From everything we have seen before, but I’ll try to categorize actually 4 levels.
There will be the beginner level, intermediate level, the level
confirmed and expert level. What are we going to talk? In level
beginner players for me whether at school or in your
club with small classes, it will be a situation between
Reading and individual technique. They must be able to
take the ball forward and to make a pass rearwardly
advancing. This is already a big Engine problem for most
players and most children. When you gonna start working on 2vs1 with beginners to me you’re gonna be as course
the reading on technique. I think even that is on
technology because problems you’re going to ask them technically, they will be very very hard to solve for them. Secondly, you’ll have the intermediate level and confirmed that to pass the ball is not a problem. This means they get there and we will go completely a reading situation. It becomes the situational analysis managing surplus where it goes
have to successfully manage a numerical imbalance fixing his defender in function,
speed defender, distance etc … For me on the level
intermediate and confirmed you will gradually increase
difficulty of the exercise, we will see how after adding
things before or after sending other ways to play 2vs1
to allow Players automate this
redundant management. On the expert level must return
to technology. The tactical aspect it should be
fully controlled and so I went really sure on technique. For
summarize my vision 2 against 1 focus is not
a vision that is comprehensive, that is say it is my view that is
bias. When you’re on beginners you’ll be on a
technical situation on intermediate level confirmed you’ll be really on
reading and cons when you passes on an expert level you
must return to individual technique. Now we will
illustrate it with videos like this you’ll be able to see you as
rugby player situations experts how is that you can play and if a rugby coach are you to see my vision of 2vs1.
Let’s go In the first situation
what do I do? I’m from attackers directly
placed in doors so they do not need to manage
space and time with defender which starts at a distance of
load, so that attackers can react. The most important is that the attacker begins directly with the ball in his hands. We can change the situation with the defender who gives the ball to
the attacker in different ways: by hand, foot, or whatever, to limit uncertainty
information and decision attackers. Once they are comfortable, I add very
quickly a scrum half for they get used to taking
ball forward with a scrumhalf who a cross. You can always change the launch of the situation with the way the runner will get the ball in the first attacker: It can make him roll the ball, put a little kick to support the attack or defense. It is for you to invent your launches on the situation, but do not forget we are always on the same criteria:
enter the race attack the inside shoulder of the defender Once this step is validated it seems very important to me to quickly move on capacity that will have the
players to occupy the space to straighten their shopping and play a 2vs1. To get there, I’m the to leave on the same line
the scrum half like here and then it is for them to occupy the space of
pass through their doors for success playing an 2vs1. Here we are
on the occupation of space and ability to recover in the direction of
advanced with shoulder basin to the mark area. It is an exercise that is not easy,
because they need to succeed do not hunted remained
shoulders basin oriented balloon in order to occupy space and
recover quickly. As soon as they are comfortable we can remove the doors. The doors simply there to give them a mark,
but as soon as they are comfortable are removed to
bring more and more of a actual situation in the current play.
it is for me that’s the basis of the game. Once they master it, they are
able to manage a two against one. We can then make them go on
small warm as where they will link the 2vs1. I love this kind of
small exercises because they bossent totally independently and it is the players that will regulate themselves in
depending on if they have to keep the ball if they have to pass etc .. These are situations that are fluids where there is a lot of
rehearsals. In this one it a little bastard situation
I pinnacle evolve asking the two strikers to cross.
The carrier ball must look if the defender
follows, in which case the play cross and does not follow from
fake the cross and keep the ball. Each decides how it develops its situations. We then went on the ability to perform a task before 2vs1. That is
the intermediate level. It is the ability to perform a task before playing an 2vs1. This can be waves of passes to you to find what you want before 2vs1. For example there is a wave passes where they reposition
then defense linked three 2vs1à later with passes in hand. It is for you to reflect and evolve your permanent situations. One can also ask them to make small spots here with sautéed with redoubled defender happens on the opposite side to the direction of play this one is difficult because the axis of the players race as they struggle to find the right tempo on the 2 1 cotnre I find this super nice position it is in a small square in fact they should
concatenate two against one and every time they pass a
two against one they turn right leaving the square. They are forced to occupy space and to identify the field compared to advocate and brand zone in this situation. It happens on a level a little more complicated, because we will ask defenseman control. The defender will accept losing ground to slow the attack and wait supports that are late The decision to
ball carrier it will be much more difficult. We now move on expert level in which it is the 2 situations that are vs1
very very closed. Why are they closed? These are tricks that I could view watching
rugby matches. I took them, I made a zoom on this small gesture and I completely closes the situation. These are extremely close situations and that’s why this is plus a reading situation but it becomes a technical situation. This remains a 2vs1 but I close the situation latching an output and they
learn to manage only this output It is in playing against but we are in of learning footwork.
In this example, it’s just fuss about the outer shoulder and the release
chistera. This requires they get to put a fuss and release the ball chistera. The same can be done with a pass to the blind where we just stop defender with his race. Same thing with going blind
it requires that players are capable of transmitting the balloon
done without looking. it requires coordination and timing. We are
always on the end of 2vs1 line where it will cross or the
defender does not follow it not cross. There will be the same
it’s exactly the same situation but with a small passes over
shoulder. Same thing is a technical learning situation. What I like to do is stay on for a specific output
automate. We stay on an output on sequences
two minutes or outputs are imposed This will see five or six
different outputs. It’s it’s fifteen minutes behind the board on
free game in which players are in a hands reading context. But they must have automated gesture Technical and puts it in a
reading context. This is the end of this video. Thank you for
looked hopefully to the end Did you enjoy and that you could learn things. In all cases you can put me a LIKE right below you in there
buttons. You can also SUBSCRIBE to thee chain and do not hesitate to share and put comments and tell me if you got it more or not, what you in
think and we end soon for
another video. Ciao

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